A mobile game is a game that is played on a functioning telephone, smartphone tablet, smartwatch, PDA, portable media player or graphics calculator. Nowadays, mobile games are usually downloaded from an app store and portals from mobile operators, but in some cases, they are also pre-loaded in the handhelds by the OEM or by the mobile operator upon purchase, via an infrared connection, Bluetooth, memory card or sideloaded on the handset with a cable.
The mobile gaming market was valued at US$ 48.65 BN in 2017 and expected to be growing at a compounded annual growth rate (CAGR) of 19.6% during the forecast period from 2018 to 2025. In recent years, the mobile gaming industry has witnessed unprecedented growth. This growth is mostly the result of an ever increasing base of smartphone users. Moreover, an increasing number of consumers who are getting into mobile gaming and opting for subscriptions and making in-app purchases is another prominent factor driving the growth of the mobile gaming market. Growing consumer interest in mobile multiplayer gaming expected to further propel the demand for mobile games in the coming years.
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There are 3 key segments covered in this report: geography segment, end use/application segment and competitor segment.
Market Segment by Product Type
Market Segment by Application
– Electronic Sports
For competitor segment, the report includes global key players of Mobile Game as well as some small players. The companies include:
- Bandai Namoco
- Frozen Star Studios
- Hipster Whale
- Activision Blizzard et al.
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The key countries in each region are taken into consideration as well, such as United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil, etc.
For end use/application segment, this report focuses on the status and outlook for key applications. End users also can be listed.
The information for each competitor includes:
*Main Business Information
*Sales, Revenue, Price and Gross Margin
In the end, Mobile Game Market Report delivers a conclusion which includes Research Findings, Market Size Estimation, Breakdown and Data Triangulation, Consumer Needs/Customer Preference Change, Data Source. These factors will increase the business overall.
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